A term used to describe a system or information that is available for the user at the exact time the user needs it. Learning Object (a.k.a. reusable learning object). a discrete, reusable collection of content and assessment used to present and support a single learning objective. Akin to programming subroutines, the learning object is the controversial core of industry standards for interoperability.
Popular term to described the benefit of e-learning's accessibility. As in, "Our sales force can access our online, just-in-time training whenever they have a question about a product; no longer do they have to enroll in, and wait for, a classroom training program."
In education, just-in-time instruction is available at the time a learner needs it in order to perform a task, rather than only at the time a provider wants to make it available. earner Any person engaged in a learning activity.