The time it takes to search for a signal, detect it, interpret its meaning, decide on a response to the signal, and implement the response to the signal. Reaction time, which typically ranges from less than one second to over five seconds, can be affected by a number of environmental factors, including signal quality, signal probability, number of possible responses, and complexity of the required response. Individual factors also may affect reaction time. Such factors may include a person's age, familiarity with the situation, fatigue, ingestion of medication or other drugs, and mental workload.
ability to react to a stimulus quickly.
A quantification of performance behavior that measures the speed of a response. go to glossary index
Measured in thousandths of a second, it is the time it takes for a driver to react to a green light. The Reaction Time counter begins when the last yellow light completely illuminates. The counter stops once the front tires clear the Stage Beam.
A skill-related component of physical fitness that relates to the time elapsed between stimulation and the beginning of the reaction to it.
The fastest speed of response that a person can achieve. It is often tested by having the patient press a button in response to a light ("simple RT"), or press one of a series of buttons depending which of a series of lights comes on ("choice RT"). Choice reaction time is invariably delayed after severe head injury.
The time from the onset of a stimulus to the beginning of a driver's (or pedestrian's) response to the stimulus, by a simple movement of a limb or other body part.
The interval between the presentation of a signal and the observer's response to that signal.
the time that elapses between a stimulus and the response to it
The time it takes a person to respond to a stimulus (e.g., the amount of time it takes you to stop your car when the person in front of you hits their brakes). Alcohol dramatically increases reaction time, making it very dangerous to operate a car while under the influence.
Your reaction time is how long it takes you to react to what you see. In the context of driving, it is how long it takes a driver to react after they see something on the road ahead. Stopping a Car
The delay between the perception of a danger and the beginning of the physical response to that perception.
The time provided by a sealer for you to react to a contaminant. Example; Red wine spill on white marble floor; with some sealers you may get a reaction time of a few minutes before the wine gets through and begin to stain, with others it can be anywhere from 2 to 12 hours. With no sealer you have very little reaction time if any.
The time it takes a rider to react to the green starting light on the Christmas Tree, measured in thousandth of a second. The reaction-time counter begins when the last amber light flashes on the Tree, and stops when the vehicle clears the stage beam.
The interval of time from a suddenly presented, unanticipated stimulus until the beginning of a response.
The amount of time it takes to respond to a stimulus.
It's the amount of time measured in thousandths of a second that it takes the driver to react to the light and apply the throttle. In other words, the amount of time elapsed from the moment the green light flashes and when the drag car trips the starting beam. Drag races are won or lost on the starting line, so practice on improving your reaction times with a practice tree. It has been proven that the average human reaction time from when you see the light until you hit the throttle is 22/100 of a second.
How quickly you can respond to something, i.e. the time between the brain receiving the stimulus and the muscles reacting to it.
The time taken to respond to a cue, usually measured in milliseconds (ms; where 1000 ms is 1 second). When measuring reaction time it is nearly always the case that participants are asked to respond as quickly as they can but as accurately as they can (i.e., to avoid errors and hence missing data).
the amount of time a nation ahs to respond to a nuclear attack.
The programmable value in rate-modulated pacemakers that determines the minimum time allowed for an increase in pacing rate (due to sensor-detected activity) from the programmed base rate to the programmed maximum rate. See also recovery time.
The time it takes a person to respond to something noticed by the senses.