The delay in timing between when you key an action and when you see it happen on the screen. This is very dependant on ping
Commonly used for latency, describes high ping rates and a bad connection to the servers.
a delay in the signal from your computer getting to the game server- or vice versa. A frequent connection problem.
the amount of time between making an online request or command and receiving a response. See latency.
Online gaming term. Latency experienced during play resulting from any of several difficulties, including Internet traffic and breakdowns, server-side problems, and/or client-side problems.
Technically, delays in data transmission over a network connection. This is expressed in a game session as pauses or inconsistencies in location for players over a period of time. In Steel Battalion: Line of Contact, lag is a persistent problem due to the faulty network code utilised by the game. As such, players are advised to do everything possible to ensure the soundness of their broadband connections, and when hosting, limit access to only those with Superior connections and low latency. More information on connection issues may be found here.
Lag is slow server response. Lag refers to the delay between when something is typed or an game action occurs and when the player actually sees it.
If you are on a telnet chat and don't see your characters echo on the screen, you're experiencing the dreaded lag phenomenon. Sometimes the Internet is not as speedy as we'd like it to be. Sometimes it's just plain slow. That slowness has a name, and that name is lag.
popupid: lag](Gameplay) Used to describe the effects of high latency. These effects often include 'stuttered' or 'jerky' client movement, improper physics, apparent weapon fire inaccuracies, and other such anomalies. See Also: Latency.(Engine) Any sort of apparent sluggishness or slowdown in performance.
Where a pause/slow moving action is caused by network problems.
Sluggish performance in game usually due to a slow internet connection or overloading of the AC servers, but can also be due to overloading of the client computer's CPU or RAM. May show up as a Yellow link light within the game.
Lag is a wonderful phenomenon that occurs when our servers act up. It means that there is a delay in the time that something is sent (when you hit enter) and when you see it (it scrolls up on your screen). Lag is evil. It can make you miss poses, be far behind in RP, and just generally be annoying. It can also flood your screen with lots of spam at once.
The delay between the construction of a thermal gradient and the achievement of equilibrium.
Term used to describe a slow or congested network connection. Players freezing or moving jerkily on screen usually have a slower connection such as dialup. The amount of game information being sent is more than the player's connection can handle, and thus results in erratic performance. Broadband users experiencing lag can usually be put down to a small group of reasons. They may be attempting to connect to a geographically distant server - such as an overseas one. They may be sharing their connection with other people or data intensive applications. It's recommended that for the best online gaming experience broadband users don't have applications which make heavy demands on their download or upload ability while they play. Running Peer-to-peer programs in particular will result in sub par performance. Your ISP could also be conducting maintenance. Check your individual ISP's service and outage pages to check if this is the case.
the act of slowing down or falling behind
delay between an action and the visual acoustic and other sensory feedback
A time delay associated with a relationship between tasks in a project - described as either positive or negative. Negative lag is sometimes called "lead."
The delay between when you enter a message and when everyone else sees it. Can be anything from 0 seconds to several minutes. Anything above 5 or 6 seconds (10 seconds tops) and I should think about reconnecting using a different server.
Lag is a combination of a number of elements. Those elements consist, amongst others, of: Your connection to the Internet. Your graphics card. Your hard disk. Your CPU. When lag occurs it is usually occurring like this: Your client enters a highly populated area. The server will then send a large amount of data to your system, which tells your system how to draw all the non-static models. This stress your CPU, graphics card and hard disk causing lag. Another reason for lag is when your system has to draw a lot of static models.For instance when you walk in a forest the system is stressed due to the vast amount of models it has to present.
A modification of a logical relationship that directs a delay in the successor task. for example, in a FS relationship with a 10 day lag, the successor can start not start until 10 days after the completion of the predecessor. (PMI)
The delay in information transferred across the internet, usually caused by a slow or error-prone connection.
A delay receiving game information from the server manifesting itself as a pause or stutter in the graphics and sound. Sometimes caused by connection problems by one of the players on the server or a large amount of players in a game.
Latency; connection to server. See also: Ping
Also called Latency. Delay caused by ping, the speed of your computer, your available RAM, your settings, your hardware etc. etc. The two terms are pretty much interchangeable, and are often used interchangeably with ping (although ping is something slightly different.) The lower the lag, the better. You can find or your lag by holding down the shift key. Lag is given in milliseconds (ms.)
Used mainly in IRC, a lag is when there is a noticable delay between when you send a line of text, and when the other users in the channel see it.
Between your computer and the world you're connecting to, there may be up to 30 links consisting of serial lines, high-speed modems, leased lines, satellite uplinks, etc. If one of these gateways or lines crashes, is suddenly overloaded, or gets routing confused, you may notice a large amount of lag time between your input and the world's reception of that input. Computers which are nearer to the computer running the world are less susceptible to lag. Another source of lag is if the computer which hosts the world is overloaded. When lag happens, it is best to just patiently wait for it to pass.
a) In a network diagram, the minimum necessary lapse of time between the finish of one activity and the finish of an overlapping activity b) delay incurred between two specified activities.
Used to describe the delay that occurs when your computer has a less-than-ideal connection to the servers for one reason or another.
Delay between an action and its visual, acoustic, or other sensory feedback, often because of inherent delays in the tracking devices, or in the computation of the scene.
Transmission delay on the Internet.
Sometimes called hang time. A delay or waiting period encountered while a computer processes data or a Web page loads onto a browser.
Delay in an online game from slow internet connection.
from "lag behind", is a slang term for slow Internet speeds or Internet latency; Lag is sometimes due to a server problem, but more frequently due to the connection between client and server. A slow or intermittent connection may often be referred to as laggy. People suffering from lag are normally called High Ping Bastard (HPB), High Ping Whiner (HPW), Lag Fag, Paper Modem or Panda Lagger
The time delay between the output signal and the response time of the receiver of the signal.
A phrase people yell when their game suddenly slows down. Most of its meaning is lost by its misuse. See latency below.
a slowing down of play that disconnects actions from results. Like fps, r_speeds, transparencies, sprites, Internet connection and CPU speed all affect lag.
1. A time delay between the output of a signal and the response of the instrument to which the signal is sent. 2. A time relationship between two waveforms where a fixed reference point on one wave occurs after the same point of the reference wave.
A time delay between pulses or pings.
the delay in the information sent back and forth across your link
The time delay between the completion of an activity and the start of its successor activities.
The usual delay between the actual time a service is rendered or an item is supplied and the time it is paid for and recorded. Lag includes both claims that have not yet been submitted and claims that have been submitted but not yet paid. Lag is the result of administrative efficiency of the provider, the employer (if employer involvement is required in supplying claim forms or verifying eligibility), the employee, and the claim administrator. Human procrastination is a major factor in lag.
Delay. Lag results from high ping or latency, which means that the information on what's going on in a game - what you're seeing and doing - is taking an unusually long time to reach you. As a result, what you see in a game may have already happened seconds before you see it. This enables players with low pings to attack you or grab items before you even know what's going on. Lag = bad.
lag is the general term for the slowness of a quake net game. lag is caused by a slow connection (ie modem), or poor settings. it is usually measured by ping. see also Lag City, high ping, low ping bastard. more lag info at the Guide...
When a server's processing slows dramatically because of an overload caused by the sheer number of users. Many popular servers lag almost all the time.
1. That part of the difference between the output of an instrument and its input that is due to the failure of the instrument to respond instantaneously to variations of the input signal. It is a function of the instrument's time constant. See time lag. 2. A time displacement of a time series. See autocorrelation See delay.
n. The time difference between two events. In electronics, a lag is a delay between a change in input and a change in output. On computer displays, a lag is a fading brightness left on the phosphor coating of the screen after an image changes. See also persistence.
Latency experienced during play possibly because of Internet traffic and breakdowns, server-side problems and/or client-side problems
Lag often refers to delays experienced in computing communications, however it may also apply to written or other forms of communication.