A large section of memory used to store an image to be displayed on-screen as well as parts of the image that lie outside the limits of the display. See also buffer
the area of a computer's memory which holds a bitmap of (i.e. a buffer store of) the next frame of the screen display
Memory used to store a complete frame of video.
A region of memory which is used to process graphics for display.
The portion of memory that holds the contents of a single screen image.[Go to Top of Page
The final digital storage area for the image shown by a computer display. Software causes an image to appear onscreen by loading it into the frame buffer.
A two-dimensional array of memory locations that stores pixel values. Some of these locations correspond to the pixels that are visible on the display screen. Other locations are used for non-displayed pixel values, such as the back buffer of a double-buffered window.
(computer science) a buffer that stores the contents of an image pixel by pixel
a buffer of memory that represents your screen's drawing area, which you write to in order to generate the image you want
a buffer that is used to hold frame information before it is transferred to the display system
a large, contiguous piece of computer memory
an area in RAM memory used to store any object which can then be managed on or off screen
Temporary memory used to store a bitmapped image being sent to a monitor; usually stored in main memory in the video chipset on the motherboard.
RAM that is part of the graphics hardware that stores the pixel values that are converted into color intensity.
Memory that is used to store rendered pixels before they are displayed on the monitor.
(n.) That part of screen memory holding a single screen image.
The memory onboard a video card which is used to store the current image. The front and back buffers are both part of the frame buffer. The frame buffer can also be used to store object calculations and textures.
Pixel data is typically stored in dedicated computer memory known as a frame buffer or video memory.
The memory used to store the pictures you see on screen. You can have 2 of them working at the same time, the front buffer is being displayed while the back buffer is being drawn. When the back buffer is complete it becomes the new front buffer and the old front buffer is cleared and the next frame is drawn there. Usually the swap has to wait for the next screen refresh to prevent the scene from changing midway down the screen. This wait is not visible, but it can cause a drop in frame rate. Some hardware allows an option for triple buffering with the advantage that the timing of the buffer swaps will coincide with the monitor refresh timing with no loss of performance
An area of memory in which an image is stored while it's being displayed on the screen.
Display memory that temporarily stores (buffers) a full frame of picture data at one time.Frame buffers are composed of arrays of bit values that correspond to the display's pixels. The number of bits per pixel in the frame buffer determines the complexity of images that can be displayed.
In its simplest meaning, and as far as the Graphics hardware engineers are concerned, a frame buffer is simply that; the video memory that holds the pixels from which the video display (frame) is refreshed. Nowadays the term "frame buffer" has become synonymous (outside Engineering at least) for a graphics device of any type. The portion of memory reserved for holding the complete bit-mapped image that is sent to the monitor. Typically the frame buffer is stored in the memory chips on the video adapter. In some instances, however, the video chipset is integrated into the motherboard design, and the frame buffer is stored in general main memory.
A dedicated memory area in a computer or in a separate dedicated board, for temporary storage of pixel data to be displayed in one frame on a monitor. The depth of the frame buffer is determined by the number of bits stored for each pixel, which determines the dynamic range or number of colors and intensities that can be displayed.
In raster graphics, a special area of RAM that holds the pixel contents of a computer screen.
In a digital image processor, the hardware in which the frame memory resides. The frame memory is a RAM that stores a full frame of the video image signal.
Image memory in a frame grabber.
memory used to store an array of graphic image data. Each element of the array corresponds to one or more pixels in a video display.
In An area of RAM used to store the pixel data for a single screen image, or frame.
In a digital imaging system, the hardware in which the frame memory (RAM that stores full frames of the image signal) resides.
From Portable Network Graphics (PNG) Specification (Second Edition) ( 2003-11-10) the final digital storage area for the image shown by most types of computer display. Software causes an image to appear on screen by loading the image into the frame buffer.
A quantity of video RAM (VRAM) that is used to store the image displayed on the monitor. The frame buffer is the electronic canvas on which every drawing primitive is drawn. It is one of the last stops in the graphics pipeline, where the final image resides in the form of digitally coded intensities and brightnesses. These are converted into analog voltage signals 60 times a second and sent to the electron guns of the monitor. The dimensions of the frame buffer can be changed with GL. Typically, the main frame buffer might be 1024 pixels vertical by 1280 pixels horizontal by 8 color bits. The overlay planes might by 1024x1280x2. The z-buffer is considered a frame buffer, although it is not directly visible from the monitor. (There is no direct means of displaying the contents of the z-buffer, although this can be done indirectly.) The size of the z-buffer is typically 1024x1280x24. The cursor is a very specialized form of a frame buffer; one which can move around. The typical cursor is 32x32x2 in size.