Definitions for "Phong Shading"
Rendering algorithm; it allows to obtain better results in comparison to Goraud shading. The lighting of a surface is calculated on every single dot.
Calculates normal separately for every pixel on the surface and also processes the relation between normal, direction of the light source and the direction of the camera's point of view. This method gives a much better surface curvature. Phong suits best for plastic materials. Though much more computationally expensive than lambert or gouraud, phong is the most popular shading method today. Developed by Bui Tuong Phong in 1973.
(which is used when FullRendering) calculates all vertices of an object as well as the color value at every pixel between. Phong shading creates the most realistic color and image quality when your model is rendered.