Definitions for "Asynchronous learning"
Any learning event that is delivered after the original live event. Also used to indicate no fixed learning schedule and students can join at a time convenient to them. Examples are self-paced courses taken through the Internet or CD-ROM, online discussion groups, and email.
Learning that takes place with a time delay between stages in the activity. For example, a tutor might respond to postings from students a day or two days later, or at the end of every week.
Any learning event that is delivered after the original live event or where the interaction is delayed over time. Typically this is on-demand and can be to video-on-demand (VoD), audio-on-demand (AoD), correspondence courses, email messages, bulletin boards, etc.