The number of frames displayed on screen per second. Also known as frame rate. When you export video to a QuickTime file, the different formats have different FPS rates. Lower FPS rates produce smaller files.
The rate at which the graphics processor renders new frames, or full screens of pixels. Benchmarks and games use this metric as a measurement of a GPU's performance. A faster GPU will render more frames per second, making the application more fluid and responsive to user input.
The number of video frames displayed each second (also called frame rate). Most people perceive continuous motion at about 17 fps. A common standard for video delivered over the web is 15 fps, which reduces file sizes substantially (since most video is shot at roughly 30 fps) but still but allows for fairly smooth motion.
The number of still images displayed every second to create perceived motion. For film, the frame rate is 24 frames per second (fps). For TV in North America and Japan, the frame rate is 29.97 fps and in Europe the frame rate is 25 fps.
speed at which the frames past before the recording camera lens or projector lens.
Describes the number of full video frames displayed or recorded within one second. True real-time video consists of 30 frames / sec. for NTSC format and 25 frames / sec. for PAL format. Be sure not to confuse frames per second with "fields per second" or "images per second". A complete frame of video is compiled of two separate images (or fields), so the number of fields in one second is always twice the number of frames per second.
Refers to the number of shots that can be taken consecutively in a second. With motordrive film cameras are capable of 4 to 10 FPS. Digital cameras have a more difficult task as there is a requirement for digital cameras to process the information striking the sensor. Most current model digital cameras have limited ability to shoot at high frame rates. The notable exemption to this is the Canon D1s which can capture 8.5fps for 40 frames.
The amount of images displayed per second in order to create the simulation of motion. For example, NTSC is a television format that displays 30 interlaced images per second.
The Frame Per Second (FPS) determines how smooth your scene plays back. By default, the FPS is set to 10. Increasing the FPS will make your scene run smoother. There is also a preference setting for the FPS available from the Edit-Preferences menu option.
Frames per second or fps is used to describe how quickly a motor drive or winder can automatically advance a film camera. In regards to a digital, it refers to how quickly the cameras processor and buffer can take photographs in succession.
The number of different images which are drawn on the monitor screen per second. The higher the frames per second, the more fluid and smooth the image is. A low FPS will create a shudder effect. For reference, movies run at 24fps, television at 30fps, and the average eye can distinguish around 60fps.
Frequency with which video frames appear on a monitor. Broadcast-quality video generally consists of 30 frames per second. Full-motion videoconferencing typically offers video in the range of 10 - 15 frames per second. At very low bandwidths, such as 56 or 112 Kbps, the frame rate may be lower.
This term relates to a 3D application (game, video). It is the amount of single full screen that is displayed each second to generate a moving image. The average digital video displays at 30 Frame per Second. The human eye cannot tell the difference between a video running at 30 fps and a video running at 80.
This term relates to video or 3D games, and is the amount of single full screen (or full window) pictures (or frames) that are displayed each second to...
The speed at which an animation, film or video is displayed. The frames per second setting for an animation should be at least 12 to create the illusion of movement.
for video content, the frame rate measures how many still frames per second with the average being 20-30. The higher the better when capturing video content with motion.
The number of still images that pass through the camera/projector per second. Film usually runs at 24 fps, video at 25 fps.
The number of individual still frames displayed in one second. Modern films operate at 24 fps. Television operates at 30 fps (60 half-frames per second). Videoconferencing systems often operate at 15 fps or 30 fps, depending on bandwidth.
(fps) the speed at which an animation, film or video is displayed.
In digital video applications, refers to the number of video images that can be captured, displayed, or recorded in a second. Also referred to as the frame rate or refresh rate.
A measure of the rate at which pictures are shown for a motion video image.