Definitions for "Guilds"
Unions established by writers, directors, and actors to help their members.
Western European trade associations, grew strongly in the 12th and 13th centuries to protect and promote trade groups. Data from the Brewersâ€(tm) Company in London show that their were at least 14 different guilds concerned with leather listed in London in 1422).
During the Middle Ages, craftsmen, artisans and merchants formed organizations that regulated most aspects of its members' businesses. Guilds dictated the requirements for membership and controlled the training of apprentices as well as the quality and price of services or merchandise offered by its members. Non-members were forbidden to practice their crafts and preferential treatment was often afforded to guild members. By the end of the Middle Ages, guilds became extremely powerful, influencing the economic and political life of towns throughout Europe as well as international trade. They often had their own patron saint and staged elaborate processions that both honoured their patrons and provided a form of medieval advertising. Guild halls were often the political centre of towns and, at times, the statutes of guilds were adopted by the town as civic statutes.
Parent Term: Ecology Child Terms: Heliophilous Pioneer Shade-bearer Shade-bearers
communal enterprises, people commonly linked by similar occupations as united enterprise provided them with greater security and less risk of losses than did individual action. (p. 349)
Semi-permanent player groups. In typical games, players must use a substantial amount of capital to start the guild.
Keywords:  science, art, study, particular, groups
Groups formed to study a particular art/science.