in many strange shapes are often encountered in role-playing games. In addition to the standard dice various combination can be used if they are needed. d3: use a d6 counting 1-2 as 1, 3-4 as 2, and 5-6 as 3, or count 1-3 as the number shown and 4-6 as that number minus 3. d30: use a d3 and a d10, either subtracting 1 from the d3 roll to get the 10's place, or count a 3 result as a 0. Another useful technique is roll dice of a higher value than you need, and simply reroll if the value is over what is needed.
Cubes with dots numbered from 1 to 6, one of the components needed to play the game. Each player takes turns tossing a pair of dice to determine the amount of spaces per move. The dots on the dice are also referred to as pips.
To "dice" means to cut food into cubes (the shape of dice in a game), which are more or less even. The dimension of the dice varies, with recipes calling for ingredients to be cut anywhere from 1/8-inch dice, to a 1/2-inch dice. If the recipe doesn't specific the dimension of the dice, then go for a 1/4-inch.
Cubes with dots numbered from 1 to 6. Each player takes turns rolling a pair of dice to determine the amount of spaces per move. The dots on the dice are also referred to as pips. A single roll of the dice has the potential to win or lose a game.
To cut into equal sized cubes. Depending on the application, the cubes can be as small as 1/4 inch or as large as 3/4 inch. Usually performed by cutting into the object parallel to the board, then cutting length wise along the object, and finished by cutting across the previous cuts to form cubes. This technique keeps the object together as long as possible to minimize cuts.
Tabletop RPG terms Dice used by Players and Game Masters to decide the outcome of Tabletop game events. The type of die rolled depends on the circumstances and the rules system. Tabletop role players usually refer to a die as d and then the number of its sides (eg: d4 is a 4 sided die, d6 is six sided, etc). Percentage dice (d% or d100) are rolled using two d10s with one used for units and the second used for tens.
(a) GM emergency aid used to protect him or her from responsibility for what s(he) just did to the players. (b) The Equaliser. (c). A means of keeping the munchies happy. (d). Ancient artefacts found under lounges.
Backgammon dices have numbers from 1 to 6 and they usually have a special shape in order to roll more easily. Players have to throw both dices in order to move their checkers. You move your checkers according to the number shown by the dices.
For 2000 years or more dice have been used as a divinatory tool. Set values were given to the points on each die. The user would ask a question, throw a couple of dice into a circle and whatever point was showing face up would be translated to give an answer.