The tendency for many games to look like the graphics are 'flickering'. This is due to hardware limitations that only allow a certain amount of objects to be drawn on the screen at the same time. One second of the screen will show 'x' object, the next will show 'y'. When run quickly, both objects appear to be on the screen at the same time, although they appear to 'flicker' as the screens change back and forth. This is most notable on the Atari 2600, although it is certainly not the only console to suffer from this ailment. Some game companies, notably Activision, banned their 2600 programmers from using this technique and they were forced to develop other methods of displaying multiple objects without flicker.
Caused when too many objects are on the screen at once. The system's processor cannot handle all the moving items thereby causing a "flicking" effect where you see the image or part of it, display on and off the screen. This can be caused by either bad programming and/or poor system design.
The flashing effect seen at zones of abrupt change in colour or brightness in a CRT display. The term also refers to the strobe effect that occurs when the refresh rate of a video display is low enough for the eye to perceive. Monitors plagued by flicker tend to cause fatigue and eyestrain.
Mismatch of phosphor and Vertical refresh giving appearance of flashing. CTL monitors support normal & Vesa flicker free modes.
The periodic variation in light level caused by AC operation that can lead to strobe effects.
Images take on a ghostly appearance, lingering for a few seconds and slowly fades away. GIFs A format of a graphic image. GIF files take less space than other formats. Gigabyte A measuring scale to measure hard drives. 1 Gigabyte consists of 1000 Megabytes. Hard Drive The computer's brain system. It stores all the information and data in a computer system. Handheld Devices These are equivalent to PDAs. They are computers that are the size of a hand. HTML Short for HyperText Markup Language, the authoring language used to create documents on the World Wide Web. Hub Used to connect devices using twisted-pair copper media to hubs to concentrate computers together.
An annoying picture distortion, mainly related to vertical syncs and video fields display. Some flicker normally exists due to interlacing; more apparent in 50 Hz systems (PAL). Flicker shows also when static images are displayed on the screen such as computer generated text transferred to video. Poor digital image treatment, found in low-quality system converters (going from PAL to NTSC and vice versa), creates an annoying flicker on the screen. There are several electronic methods to minimize flicker.
Lit condition of the display caused by mismatch of phosphor and vertical refresh when the phosphor begins to decay prior to being refreshed, giving the display the appearance of "flashing"
Common in early video game consoles, this problem made the objects look transparent and hard to see, and was the result of system limitations or poor programming.
Flicker: Occurs when the electron gun scans the screen too slowly, giving the phosphors on the screen time to fade, producing slight jumps in the picture. FM Based Remote FM Based Remote: A remote control that broadcasts its instructions with an FM transmitter, normally required in large rooms, thanks to long range, and no line of site requirement
Flickering occurs when the phosphor's illumination begins to fade prior to being refreshed. As the refresh rate increases flicker decreases. The standard refresh rate for eliminating flicker is 75 Hz or above.
A strobing picture artifact, similar to an old-time movie effect, mainly related to vertical syncs and video field display rates. Some flicker normally exists due to video interlacing, but is more apparent in 50 Hz systems ( PAL) and when converting film (24 fps) to video (30 fps). Flicker may also be a problem when static computer images are transferred to video.
Condition of the display caused by the mismatch of vertical and horizontal refresh rates, when a phosphor's illumination begins to decay prior to being refreshed. The resulting "flicker" is particularly detectable with peripheral vision. Flicker can be eliminated by increasing the refresh rate to a value at or above 70 Hz.
Flicker is visible fading between image frames displayed on cathode ray tube (CRT) based monitor. Flicker occurs when the monitor's CRT is driven at a low refresh rate, allowing the screen's phosphors to lose their excitation (afterglow) between sweeps of the electron gun.