Total dividend ÷ number of shares in issue.... more on: DPS (dividend per share)
Dividend Per Share, the amount of earnings paid out to shareholders on a per share basis. Back to the top EPS Earnings Per Share, calculated by dividing the NPAT by Number of shares on issue. Back to the top Franking The percentage of the dividend on which the company has already paid tax.
Dividend per share. Dividend Declared / Number of shares This is the amount of dividend declared by the company calculated on a rupees-per-share basis.
Digital Permissions Service. This Copyright Clearance Center pay-per-use service conveys permission to use copyrighted materials in electronic formats such as e-mail/digital transmission (e.g., electronic fax), Internet, intranet or extranet web postings.
Distinct Population Segment. A DPS, or a distinct population segment, is a vertebrate population or group of populations that is discrete from other populations of the species and significant in relation to the entire species. The ESA provides for listing species, subspecies, or distinct population segments of vertebrate species.
Distinct population segment. A population, or group of populations of a vertebrate organism that is "discrete" from other populations and "significant" to the biological species as a whole.
Dividends per share (in cents).
Dividend per share; total dividend ÷number of shares in issue.... more on DPS
Dividend Per Share. Dividend Per Share is obtained by dividing the total amount of dividends paid on ordinary shares by the number of ordinary shares issued as at the last reported financial year.
Dividend per share. Total annual dividends paid to common shareholders / Common shares outstanding
Dividends Per Share. Dividend paid for the past 12 months divided by the number of common shares outstanding, as reported by a company. The number of shares often is determined by a weighted average of shares outstanding over the reporting term.
DPS or Damage Per Second is a term used in video games to show the average damage an item (usually weapon) will cause. Attacks will usually have both a Damage Range (5-10 damage) and a Delay or Speed (5 seconds). The damage range is the damage done on each swing while the delay is how frequently the damage is done.