A listing of all roles in a production, from largest to smallest, with a description of each character including, for the smaller roles, how many scenes and lines the character has.
Analysis of script segments for the purpose of determining best sequence for shooting scenes and setups. Also referred to as "breakdown sheets." Term also refers to analyzing a script for a cost analysis.
Breakdown (working title: Project Breakdown) is a first-person shooting/fighting game released by Namco in 2003 for the Microsoft Xbox console. Views on the game are mixed, as it sold unspectacularly, and was criticized for the flawed gameplay mechanics. Despite the shortcomings, it received critical acclaim for using the first-person perspective to achieve a higher level of emergence and a deeper method of storytelling than most games.
Breakdown was started in 1986, during the resurgance of the hardcore scene. Despite being a NYHC band, being based in Yonkers Breakdown didn't have the Lower East Side Crew-mentality of Warzone and Agnostic Front. By a similar token, unlike some of their other contemporaries like Gorilla Biscuits and Youth Of Today, Breakdown was not a straight edge positive band.