A place abutting an entry or airway where coal has been mined and extending from the entry or airway to a face. b. Space driven off an entry in which coal is produced. Rooms may vary in width from 14 to 45 feet and in depth from 50 to 300 feet, depending on depth of overburden, underground conditions, and seam thickness.
An section of open space within a Maze much wider than a standard passage. Rooms are sometimes used to indicate start or finish areas. A room can technically be a large dead end, passage, or junction depending on how many ways there are to reach it.
A room is an enclosed space with a ceiling in a house or other building. A room may have any number of doors and windows regulating light, airflow and access to the room. Large rooms are often named halls, small ones closets (American English).
A location to which players may move (mostly.) It generally consists of a title and description. A common error of newbie players is to visualize rooms as cells of equal size. This is usually wrong. The only assumptions you should make about a room are those contained in the room's description.