Any player character (or NPC Henchmen) who can serve as a primary melee fighter/damage sponge on the team.
Gaming term. A player character that takes the brunt of attacks from an enemy for his or her party. Verb: To tank (tanking).
From "walking tank": any full-conversion borg intended for heavy combat/warfare
A powerful player who can sustain and dispense a great deal of damage.
To keep the aggro/hate/threat off of the healers/casters in your group. A melee class.
An armoured and armed fighting vehicle, driven and steered by its tracks. The word was originally a codeword in the 1914-1918 War, used to mislead the enemy over what was being supplied, under covers, to the front. [Go to source
an enclosed armored military vehicle; has a cannon and moves on caterpillar treads
a armoured fighting vehicle , designed primarily to engage enemy forces by the use of direct fire
a character in any form of RPG ( MUD , PnP , MMORPG , etc
a character that can absorb massive amounts of damage without dying) to Taunt the pack and take the attention away from the caster
a character who has a high vitality who blocks and defeats melee attackers for his group
a character who was designed/build up be nothing more then a war machine
a class which is intended to hold aggro and is capable of taking lots of damage
a fighting machine which is armoured to protect it from enemies, and runs on tracks rather then wheels, to enable it to cross rough ground
a front line, close combat weapon whose main armament operates on a direct fire principle (i
a generic term used to describe a character that takes hits and keep the enemy distracted
an armored vehicle that moves on caterpillar treads
a tracked and armored combat vehicle (armored fighting vehicle), designed primarily to destroy enemy ground forces by direct fire
a tracked , armour ed combat vehicle ( armoured fighting vehicle ), designed primarily to destroy enemy ground forces by direct fire
a trackedarmoured fighting vehicle, designed primarily
a tracked, turreted, all-terrain AFV (armoured fighting vehicle)
a track -laying, turreted, all-terrain AFV (armoured fighting vehicle)
a unit that is good at taking damage
a warrior whose role in his party is to take all the aggro of the aggressors they face
The character that will be absorbing damage for your team. Will usually aggro also.
One who takes all the enemy's hits, due to the characters strong focus on defense and hitpoints.
A class or specific character that is suited to taking blows (typically for others).
character better suited to fight at close combat, similar as Melee. In a group the tank assumes the role to engage and taunt the monster attention to him
An enforcer or other character with good armor and melee expertise. Used as a human shield for weaker characters (most often nano wielders), who are more vulnerable to melee attack. Also known as a meat shield.
Warrior type player that takes the front line and the bulk of the damage.
an armored vehicle designed to assault a defended position and exploit gaps in the enemy defensive line.
As a noun, refers to character classes that can take a lot of damage. As a verb, refers to the act of drawing aggro from mobs before other team members strike with their abilities.
1. having a melee class character fight toe-to-toe for a ranged class character (bowazon, sorceress, necro, etc.) 2. having a high lvl char wipe out monsters and/or bosses
A player character that takes the brunt of attacks from an enemy for his or her party. It may also be used as a verb.
A melee character that can take a lot of damage like a Warrior.
A unit that is designated to take the hits, while other weaker units attack.
Warriors-type melee classes are often referred to as "tanks." The name comes from their similarities to a tank destroyer, which is a mobile but armor vehicle often used in times of war. Tanks in the game context are generally heavily armed, can take a lot of damage, and can deal out a quite a bit of damage on their own. [a.k.a. Damage Sponge and Meat Shield. -PAH
This term is generally used to refer to the character who (should) be taking most of the damage in a fight with mobs.
A Character, NPC or Minion that Melee's monsters. A good tank can last a very long time and has excellent crowd control abilities.
To walk through a crowd of enemies, absorbing and dishing out damage. Most commonly used in D2 to describe the blood golem/IM combo, but any instance in which one character is taking the brunt of the damage for whatever reason can be called 'tanking'. A throwback from the MUD (multi-user-dimension) days, when fighting characters would 'lock' themselves into a fight with a monster, so spellcasters could pummel it without fear of retaliation.
A heavily armored combat vehicle designed to carry a heavy caliber cannon and machine guns on the battlefield which moves on continuous tracks to provide cross-country mobility. See Armored Fighting Vehicles, Armored Personnel Carrier.
In gaming jargon, a tank is a player or unit designated to protect weaker players or units in combat by drawing enemy attacks and absorbing damage. Compared to other units, tanks have a high damage tolerance and specialize in mêlée combat. The tongue-in-cheek term meat shield is roughly synonymous with tank, often carrying the additional connotation that the unit is relatively expendable or inconsequential and its death is preferred to the death of the units it protects.