A pool of memory within the Java virtual machine where parameter values and local variables created during method calls are stored.
An area of memory used to store arguments and local variables of subroutines and functions. As a subroutine is called, a stack frame is pushed onto the stack, allocating memory for these variables. As the subroutine exists, the stack frame is popped off, destroying the contents of these variables.
a sequence of values in which values are added and removed at only one end. Icon lists can be used as stacks. Stack access is called last-in, first-out (LIFO). See also: queues and deques.
Memory local to a subroutine or function.
temporary storage unit for the CPU; operates on the last in, first out principle, like a stack of cafeteria trays.
An area in memory where function calls and their arguments are stored during an evaluation.
a list in which the next item to be removed is the item most recently stored (LIFO)
a collection of objects elements that are inserted and removed according to the last-in first-out principle
a container that implements a LIFO queue
a FILO (First In, Last Out), structure
a first in, last out buffer usually implemented as a block of n consecutive bytes (it doesn't have to be bytes - it could be words or long words)
a last in first out (LIFO) buffer in the high memory area of a process image
a last-in, first-out (LIFO) collection
a last-in-first-out (LIFO) sequential list in which elements are added at the front of the list and removed from the front
a last in, first ut (LIFO) structure
a LIFO (Last In First Out) queue, so if you add two items and then ask for an item you would get
a LIFO (Last In First Out) structure
a LIFO, or last in first out, buffer in memory
a list of homogeneous items that grows and shrinks in such a way that the last item entered will always be the first removed, thus it is often referred to as a Last In, First Out (LIFO) list
a list of links, like a blogroll, and can be inserted into a weblog or webpage
a list where insertion and deletion operations are performed only at the head of the list
a memory area reserved for programs to process hardware events
an important part of the memory system in all microprocessors
a pool with LIFO ordering
a sequential list for which all insertions and deletions are made at one end (the beginning of the list)
a sort of LIFO ( l ast i n f irst o ut) queue
a Vector with additional operations such as push and pop
a very useful device for storing information in many circumstances, as it works on a last in, first out principle
Type of memory usage; the values are pushed onto the stack and the last value stored is the first value processed again.
This is a data construct that first-in, last-out (FILO). Think of a stack of pancakes. The first pancake cooked (first in) is put on a plate, and then covered with other pancakes as they are finished. The original pancake is the last one that leaves the plate if you eat them one at a time. See also queue
An area of memory in which data items are consecutively stored and removed on a last-in, first-out basis. A stack can be used to pass parameters to procedures.
a data structure used on a first in, first out (FIFO) basis. In executing a program, a stack is used to store successive routine calls while they are current. In fact, the stack contains the memory addresses that allow the program to return to the calling context at the end of each routine's execution. The stack is also used to allocate the memory associated with local variables. Note that memory management in the stack is very efficient. In particular, the time taken to allocate space for local variables, even if there are many, is almost negligible. (See also the heap).
container sequential container where pop and push both act at the front (called the ) and where only the item is accessible at any time. A Stack is useful when something has to be stored while we do something else that might involve saving some more data and so on. The data is retrieved in the reverse order to which it is inserted. See Stacks.
An area in memory that stores temporary register information, parameters, and return addresses of subroutines.
a data structure with last-in first-out behavior, supporting the operations push (to insert) and pop (to remove)
A data structure in which new elements are added to and removed from the top of the structure. A stack is characterized by last-in, first-out (LIFO) behavior.
class pushdown stack, a LIFO ( ast irst Out) queue. You can also fudge a simple LIFO stack with LinkedList using use only addFirst, removeFirst.
a hardware or software data structure in which items are stored in a last-in, first-out manner. [SILC99
Reserved area of memory where the processor saves the return address when a call instruction is received. When a return instruction is encountered, the processor restores the current address on the stack to the program counter. Data such as the contents of the registers can also be saved on the stack. The push instruction places data on the stack and the pop instruction removes it. An item is pushed onto the stack by decrementing the stack pointer (SP) by 2 and writing the item at the SP address. In other words, the stack grows downward in memory.
an area of memory used to implement a data structure that follows the last in, first out method of access. In most cases, the stack is used by the processor to keep track of subroutine calls and returns.
A sequence of memory locations in which data may be stored and retrieved on a last-in-first-out (LIFO) basis.
A section of RAM which is used to store temporary data. A stack is a last-in-first-out (LIFO) structure.
A stack is a container that allows elements to be pushed in and popped out in LIFO (last in, first out) fashion. Depending on the implemenation, only the top element can be accessed or all elements can be accessed. [ edit
A common data structure in computing. Data items are "popped" and "pushed" (stored and retrieved) from the top of the stack. Stacks normally have a maximum size. It is an error to push items onto a full stack, or pop items off an empty stack. In TrueType *hinting, all *instructions pop their arguments from the stack, although this aspect of the language is hidden in many TrueType hinting editors - and in *TypeMan Talk. For efficiency, hint assemblers and compilers typically push all the arguments for a glyph's instructions onto the stack at the beginning. The stack's maximum size is stored in the *'maxp' table of a TrueType font.
A section of memory that keeps track of the current runtime state the program is in by knowing what functions are currently being called, and in what order. Consists of an ordered list of Stack Frames, with the frame for the main function always being at the bottom of the stack and all other frames building up from there.
When the high bid is one or more marks, the dominos won in each trick are stacked face-up so only the last two tricks are shown.
In computer science, a stack is a temporary abstract data type and data structure based on the principle of Last In First Out (LIFO). Stacks are used extensively at every level of a modern computer system. For example, a modern PC uses stacks at the architecture level, which are used in the basic design of an operating system for interrupt handling and operating system function calls.